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Whack the creeps attacks11/5/2022 ![]() The more advanced moves such as the long-range head-butt with tendon-stretch and simultaneously vomit/faeces combination (both of which are projectile need I say more?) are also eventually available. The absolute classics are still with us, ranging from the essential saliva stream, the typical use of projectile vomit as a vile weapon of hindrance and why not go ahead and take a leak in the direction of your enemy? After all, being already homeless and newly planet-less, our hobo has very little left to lose as this stage. Whilst these are unavailable at the beginning, you start to with them back with easy by fighting your opponents. I hope to entice similar levels of intrigue from you as the game did from me when I discovered that the fifth instalment in the hobo series still has no less than fifteen special moves to offer you. The only things that appear to change are the various locations in which the violence takes place and the special moves that allow the madness to continue. And all this joy from a game that is only marginal in its differences with each successive title. Since I’m already sharing, I’ll contribute a little bit of my own amazement into the mix at the fact that I’m still enjoying the ‘Hobo’ games even at the fifth instalment, and far from the disillusionment which Rocky V left me feeling, I am still somehow entertained. The only exception here is the Max Payne trilogy, which was almost Shakespearean in its use of language, delicate similes and haunting imagery it won awards for god’s sake!Īs with every other game in the series, I am obligated to share my delight about the simplicity of the controls (arrows for directional, A, S, and D for attacking/picking up), the addictive nature of unlocking more special moves and the ease at which anyone can simply pick up the game and play with little to no instructional tutorial. If you look really closely, you may be able to see the poetic nature of coming full circle within the game, but I really struggle to use the word ‘poetic’ with any seriousness when talking about a video game. In the classic style of many classic video games (Half-Life, Tomb-Raider, and many adventure/shoot-em-ups where you amass an arsenal of weapons), you are immediately stripped of your previously acquired special moves with some sort of advanced alien technology, rendering you in the same situation as the beginning of the first ‘Hobo’ game. This is somewhat of a dramatic escalation from the previous titles, where events (just to settle any confusion) all take place exclusively on planet Earth. I’ll accept that it takes a creative stretch of imagination and the ability to refrain from asking questions such as ‘why’ and ‘how’ when I tell you that this fifth and final instalment begins with a very swift and inexplicable alien abduction from where our hobo was last seen in ‘ Hobo 4: Total War’. Though this is a very small detail which in no way affects the actual gameplay, rare niceties such as these can make a game stand out from what is already a very saturated pool of flash games of its type, and indeed from the vast number of flash games available on the internet in general. Each game starts in the exact place where the previous title left off, creating somewhat of a seamless link between the games. To begin, I’ll point out that the series of roaming brawler-style games is typified by its almost seamless transition from one game to the next. ![]() With this in mind, I began to play ‘Hobo 5 Space Brawls: Attack of the Homeless Clones’ and immediately began to form some mild to medium-strength opinions (largely positive) about it, and it would render the above introduction all but void if I didn’t voice these opinions vigorously with the power of the English (UK) vernacular. I often review games in the hope that I will be entertained, vaguely amused and pleased with the time I invested. Even the many games out there which do happen to possess this capability ultimately get old, boring and monotonous it’s just a matter of time and attention span. This is true of even the most immersive and compelling of games from all platforms and genres that lack an online multiplayer function. ![]() There comes a time in every game’s lifespan when the player becomes tired with what they are playing and the persons responsible for that very game’s creation become aware of its finite shelf-life. ![]()
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